Thing 12 : Games

We are pleased to have Yuyun Wirawatii from Li Ka Shing Library (Singapore Management University) and Noverinda Bella Ratemlia from Nanyang Technological University Libraries to share their insights with us. Make sure you click all tabs (Discover, Explore, and Activities) to get to the end of the lesson.

Long after I got bored with blasting red birds and crushing candies, my friend introduced me to Hardest Game Ever. This game has a warning message: Not for the faint hearted! Big deal, I’m not a faint-hearted person, so I played. Ten minutes into the game, I was ready to hurl my phone.
It’s so hard!” I whined.
That’s why it’s called hardest game ever,” my friend calmly replied.

Moral of the story: Perhaps I should play less games (or just stick to games with birds and candies).


A coin will always have two sides. One side says  games are bad while the other side says that games make you smarter. For me, games are always good in moderation++. Besides, why say no to good fun?


Within the entertainment industry, gaming is on the rise compared to the music and movie industry. Kamenetz’ article provides some interesting commentary on how games are getting portable, flexible, and very difficult to get pirated. See also sharing from Bella, an ex-game developer for Social Life on  the things you should consider when designing content for your game.

There are, of course, a ton of game apps available on the market.

  • The content ranges from action, puzzle, sports, casino, strategy, etc.
  • The concept can vary from social (needing help from your virtual friends to level up, gain sources, fight enemies), semi-social (virtual neighbours are nice but you can live without them), and completely solitaire (flying solo, anyone?).
  • Some game apps are free, some require payment before you can use them, and some apps come with in-app purchase or “freemium”, which means the app is free for you to use, but some features (extra life, extra power, extra levels) are only available upon purchase.


Ha, you think I will ask you to explore Cut the Rope? Nah, fat hope.
Instead, let’s explore the platforms that allow muggles, like you and I, to build a game app.

  1. Game Salad
    This platform provides app “Creator” for muggles designer to use.
  2. Gametize
    Gametize promises that you can build a game in 5 minutes. The game consists of a series of challenges, ranging from quiz challenge, photo challenge, QR code challenge, etc.
  3. SCVNG
    SCVNGR is a game app but you determine the content of the game. Playing is simple: Go places. Do challenges. Earn points and unlock rewards! See how SCVNGR is being use to gamify the whole ALIA conference in 2013.


    1. Let’s build a game app!

… or we can skip #1 and go to activity 2, 3 and 4.

  • Do you know any mobile games app that managed to get you “engaged”? Please share it with us! Share with us via twitter using hashtag #23mthingsphsg or our facebook group.
    • What is the mobile games app that you are currently addicted to?
    • In four words, explain why you are addicted to it.
    • How many hours/minutes do you spend per day on playing mobile games?


Thinking Points

  1. How are libraries related to games? Are we “forcing” the connection between library and games?
  2. Many libraries have attempted gamification to engage students/users (e.g.: Librarygameapplication at University of Huddersfield in the UK), especially in the information literacy field. Do you think these attempts pay off? Or is it too much of an investment?

Remix from the original 23 Mobile Things :
23 Mobile Things – Thing 12
ANZ 23 Mobile things – Thing 12

Follow 23mobile things’s board Games and Recreational Apps on Pinterest.

Thing #12’s Guest Blogger

Yuyun Yuyun is a Business Research Librarian at Singapore Management University. Yuyun loves to play social games on her Android tablet. She uses a pseudonym, and her biggest fear is that one day her students will find out her gaming name.

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